#pragma once
#include<easyx.h>
#include <graphics.h>
#include<vector>
#include"mario.h"
#include"map.h"
#include"define.h"
#include"collision.h"
#include"spritetype.h"
#include"direction.h"
#include"arrow.h"
class scene
{
public:
    virtual void draw() = 0;
    virtual void update() = 0;
    virtual void control(ExMessage*) = 0;
    virtual bool isQuit() = 0;
};